Temple of Mystery: Reliable Dual Fixing
Temple of Mystery is a pragmatic mana source for any Simic minded commander deck. This near mint English printing from Commander Tarkir Dragonstorm reflects the usual trade off for fixing. It enters tapped so you do not accelerate on the first turn, but on arrival it replaces a blind draw with scry one which smooths upcoming turns and helps you hit land drops or find answers. Experienced pilots will value that small window of information more than a basic dual when games go long.
The card reads simply and performs consistently. Use Temple of Mystery to shore up early color requirements or to shore up late game mana sequencing since it taps for either green or blue. It pairs well with fetch lands and artifact tutors that can untap or recur lands and fits comfortably into decks that prize consistency over raw speed. Add this near mint copy to your cart to round out fixing in a Simic shell.
Card Details:
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Mana Cost – None
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Card Type – Land
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Subtypes – None
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Card Text / Rules Text (Printed) – This land enters tapped. When this land enters, scry 1. {T}: Add {G} or {U}.
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Power / Toughness – N A
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Loyalty – N A