Calm Vault of Green and Blue
Temple of Mystery is a pragmatic addition to decks that want both early fixing and a minor information advantage. The land enters tapped so you do not accelerate on turn one, but its enters-the-battlefield scry 1 smooths draws and helps you plan your next play. It produces either green or blue mana, which makes it reliable in two color commanders and useful in midrange and control shells that value consistent access to both colors.
The card fits into the Lost Caverns of Ixalan palette without fanfare. Use it to reduce misdrops and to shape your draw when setting up a key turn. As a practical piece of mana base construction it is simple to evaluate: one turn slower than an untapped dual land, but a tiny card selection engine on arrival and flexible mana thereafter. Temple of Mystery rewards decks that tolerate a tapped land for cleaner sequencing and fewer clunky hands.
Card Details:
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Mana Cost: None
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Card Type: Land
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Subtypes: —
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Card Text / Rules Text (Printed): Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. T: Add G or U.
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Power / Toughness: N/A
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Loyalty: N/A