Quick Draw — A Snap Judgment from Thunder Junction Quick Draw is a compact instant that changes combat math on a dime. Cast for a single red mana, it grants your creature a +1/+1 boost and first strike until end of turn while stripping first strike and double strike from each creature an opponent controls for the same duration. The spell reads like a targeted tempo play that punishes bold attackers and turns marginal trades into favorable ones.
Use Quick Draw to protect a key attacker or to clear a path through a blocker heavy board. In limited play it tightens combat lines. In constructed decks it pairs well with creatures that benefit from striking first or from short term buffs. A nod to Outlaws of Thunder Junction lore, the card evokes the sudden flare of the Omenpaths that made frontier gunslinging more than bravado and less than fate.
Card Details:
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Mana Cost – {R}
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Card Type – Instant
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Subtypes – —
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Card Text / Rules Text (Printed) – Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
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Power / Toughness – —
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Loyalty – —