Quick Draw: Bolt for the Break of Combat
Quick Draw is a compact combat trick that reads cleanly and resolves fast. For a single red mana you can push a creature’s damage and patrol role at once. Cast it on the stack after blockers are declared to flip combat math in your favor or use it on attack to turn a single strike into a lethal trade. Its instant timing makes it a reliable answer inside matchups that hinge on tempo and creature trades.
The card fits the Outlaws of Thunder Junction theme by leaning into bold, short range tactics. The lore line hints at frontier magic brought into tools and weapons. This Quick Draw is useful in aggressive red decks and in creature based builds that want efficient interaction without committing board resources for removal. Play it when you need one point that matters or when you want to deny an opponent a double strike window.
Card Details:
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Mana Cost – {R}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
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Power / Toughness –
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Set – Outlaws of Thunder Junction
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Rarity – Common
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Language – English
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Condition – Near Mint