Quick Draw: Riposte in Red
Quick Draw puts a clean edge on aggressive red strategies. As an Instant for {R}, Quick Draw gives a target creature you control +1/+1 and first strike until end of turn while stripping first strike and double strike from creatures a target opponent controls until end of turn. That exchange of tempo is simple to read in combat math and useful both as a surprise combat trick and as a way to neutralize a dangerous attacker.
In Outlaws of Thunder Junction lore Quick Draw reads like a frontier duel distilled into a single spell. It suits decks that want efficient interaction and combat advantage. The Light Play foil finish adds subtle shine to the art without hiding card text, so it plays nicely in decks and sleeved tournament sets.
Card Details:
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Mana Cost: {R}
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Card Type: Instant
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Subtypes: None
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Card Text / Rules Text (Printed): Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
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Power / Toughness: Not applicable
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Loyalty: Not applicable
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Rarity: Common
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Set: Outlaws of Thunder Junction
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Condition: Light Play Foil
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Language: English