Phantom Interference — Slip a Spell Between the Shots
Phantom Interference rewards timing and economy. This {U} instant from Outlaws of Thunder Junction gives you flexible choices with the Spree mechanic. You can spend three additional mana to materialize a 2/2 white Spirit token with flying or spend one additional mana to threaten a counter unless an opponent pays two. Use the card to tax answers, protect a key play, or pivot into a surprise blocker that buys you a turn of tempo.
The near mint foil print carries the same printed text and play patterns experienced players expect while offering a crisp foil surface for collection and display. Phantom Interference reads cleanly in a stack and pairs well with low cost interaction, blink effects, and spells that care about token presence. The flavor frames Winston as a meddlesome ghost which fits the set tone without getting in the way of practical gameplay choices.
Card Details:
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Mana Cost – {U}
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Card Type – Instant
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Subtypes – None
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Card Text / Rules Text (Printed) – Spree (Choose one or more additional costs.) +3 Create a 2/2 white Spirit creature token with flying. +1 Counter target spell unless its controller pays 2.
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Power / Toughness – N A