Phantom Interference
Phantom Interference from Outlaws of Thunder Junction is a compact instant that gives you flexible disruption and token value for a single {1}{U}. The Spree mechanic lets you invest additional costs to shape the outcome. Pay the smaller option when you need to tax an opponent's single spell or spend extra to generate a 2/2 flying Spirit that can pressure planeswalkers and block evasive threats.
Use this card as a tactical answer in tempo or control shells. It pairs cleanly with bounce and flash creatures and scales into late game plays when you can afford the extra cost. The foil finish and medium play condition make it a practical pick for both play and cube use, and the small touch of set lore underlines Winston's meddlesome persistence even after death.
Card Details:
-
Mana Cost – {1}{U}
-
Card Type – Instant
-
Subtypes –
-
Card Text / Rules Text (Printed) – Spree (Choose one or more additional costs.)
+3 — Create a 2/2 white Spirit creature token with flying.
+1 — Counter target spell unless its controller pays 2. -
Power / Toughness –
-
Rarity – Common
-
Set – Outlaws of Thunder Junction
-
Language – English
-
Style – Foil, Medium Play condition