Winston's Whisper: Phantom Interference
Phantom Interference is a compact trick that doubles as a token engine and a soft counter. The card rewards flexible play and timing. Cast the spell for a single blue mana and choose one or more Spree costs to shape the outcome. You can create a 2/2 white Spirit creature token with flying for three additional mana or force a controller to pay two to avoid having their spell countered for one additional mana. It reads like a toolkit suited for tempo plays in blue decks that value both disruption and board presence.
In the world of Outlaws of Thunder Junction the effect fits a clever ghostly tactician who meddles from the edges. Use the token as an evasive blocker or to pressure life totals while the counter option buys you a window to resolve your plan. Experienced players will appreciate the interaction between the two Spree choices and the way a well timed Phantom Interference can flip a tight turn in your favor.
Card Details:
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Mana Cost: {U}
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Card Type: Instant
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Subtypes: (none)
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Card Text / Rules Text (Printed):
Spree (Choose one or more additional costs.)
+ 3 — Create a 2/2 white Spirit creature token with flying.
+ 1 — Counter target spell unless its controller pays 2.
To his enemies' chagrin, Winston was every bit as meddlesome dead as he had been alive.
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Power / Toughness: N A
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Loyalty: N A
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Set: Outlaws of Thunder Junction
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Rarity: Common
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Language: English
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Condition: Poor / Damaged