Mistmoor Overlord
Overlord of the Mistmoors functions as a late game anchor for white decks that need a resilient board presence. This Enchantment Creature is printed as an Avatar Horror and arrives as a 6/6 body for {5}{W}{W}, but its real value comes from its impending mechanic and token generation. If you pay the impending cost you can fast track its arrival while accepting the temporary time counters, and on entry or on attack it produces two 2/1 white Insect creature tokens with flying which trade well or push damage through blockers.
The lore tone fits Duskmourn without being showy; the Overlord is built to support tempo and attrition rather than brute force alone. In practical play its synergy with mass pump effects and sacrifice outlets is straightforward, and the combination of a large body plus two evasive bodies makes it useful in both offensive sequences and defensive stabilizing turns. Add this Near Mint Mythic to a Commander or Standard legal deck where token value and a late game finisher are priorities.
Card Details:
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Mana Cost – {5}{W}{W}
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Card Type – Enchantment Creature
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Subtypes – Avatar Horror
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Card Text / Rules Text (Printed) – Impending 4 2{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and is not a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.
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Power / Toughness – 6/6