Laughing Jasper Flint
Laughing Jasper Flint brings a cunning edge to any Outlaws of Thunder Junction deck. The legendary Lizard Rogue costs {1}{B}{R} and trades in brute force for asymmetric value. Its static ability turns creatures you control but do not own into Mercenaries in addition to their other types, which opens uncommon tribal and interaction windows in multiplayer pods and shared permanent strategies. The upkeep trigger lets you exile the top X cards of a target opponent library where X equals the number of outlaws you control and gives you permission to cast from among those cards until end of turn using any color of mana.
Use Jasper to turn battlefield presence into card advantage and surprise answers from an opponent library. It plays well in decks that leverage stealing, temporary control, or shared creatures and in builds that can generate multiple outlaws quickly. The card reads like a heist plan in mechanical form and fits the set voice for cunning and opportunism without demanding a win next turn. In practical play emphasize timing on the upkeep trigger and plan how to pay for unexpected spells after you exile them.
Card Details:
-
Mana Cost – {1}{B}{R}
-
Card Type – Legendary Creature
-
Subtypes – Lizard Rogue
-
Card Text / Rules Text (Printed) – Creatures you control but don’t own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent’s library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
-
Power / Toughness – 4/3