Flint for Hire
Laughing Jasper Flint arrives as a practical toolbox for decks that lean into theft and shared threats. The card turns creatures you control but do not own into Mercenaries in addition to their other types, creating synergies with tribe support and offboard recruitment. The upkeep trigger lets you exile the top X cards of an opponent’s library where X equals the number of outlaws you control, then lets you cast from among those exiled cards that turn while paying with any color of mana.
This foil Light Play copy from Outlaws of Thunder Junction is a strong pick for control players who like incremental advantage and surprise plays. Flint rewards board presence and careful timing. Play it with tokens or stolen creatures to increase X, and you gain flexible access to opponent resources without giving them back. The card reads like a toolkit for midrange decks that want tempo and resource denial in the same package.
Card Details:
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Mana Cost – {1}{B}{R}
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Card Type – Legendary Creature
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Subtypes – Lizard Rogue
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Card Text / Rules Text (Printed) – Creatures you control but don’t own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent’s library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. -
Power / Toughness – 4/3