Laughing Jasper Flint: Jasper's Gambit
The Laughing Jasper Flint Extended Art presents a compact package of disruption and resource theft that fits neatly into an Outlaws of Thunder Junction game plan. The art shows Jasper poised between blazing dunes with twin flails, a visual cue for the card's blend of aggression and theft. As a Legendary Creature Lizard Rogue with a four three frame, Jasper functions as both a commander of outlaws and a toolbox for turning an opponent's deck into your options.
Gameplay is straightforward and precise. Creatures you control but do not own become Mercenaries which can enable synergies and trigger outsized board plays. On your upkeep Jasper lets you exile the top X cards of a target opponent's library where X equals the number of outlaws you control and allows you to cast those exiled spells that turn. That window of access rewards careful timing and a consistent outlaw count. The Extended Art version makes it a tasteful choice for collectors who want a card that performs and reads cleanly at the table.
Card Details:
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Mana Cost – {1}{B}{R}
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Card Type – Legendary Creature
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Subtypes – Lizard Rogue
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Card Text / Rules Text (Printed) – Creatures you control but don’t own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent’s library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
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Power / Toughness – 4/3