Relic Collapse
Fall of the First Civilization is a compact but potent Saga that rewrites board state while offering immediate card advantage. As an Enchantment Saga with a {2}{W} casting cost, it starts by trading card parity with a chosen opponent, giving both players two cards and setting up the next chapters. The second chapter lets you exile a troublesome artifact an opponent controls, buying time and disrupting combos. The final chapter forces a hard reset where each player keeps only three nonland permanents and every other nonland permanent is destroyed. For experienced players this is a precise tool that converts a slow battlefield into a decisive choice point.
This Near Mint Foil print is useful in control lists and midrange builds that benefit from a clean reset and tempo swing. The card reads like a surgical boardwipe with built in selection and replacement value, making it effective in pilots who manage resources and timing. Lore wise the Saga nods to the hidden machinery of the First Civilization and fits Universes Beyond flavor while remaining mechanically tidy. Add this foil to a sideboard or main deck when you need a one time sweeping solution that rewards careful sequencing and strategic sacrifice.
Card Details:
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Mana Cost – {2}{W}
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Card Type – Enchantment — Saga
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Subtypes – Saga
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Card Text / Rules Text (Printed) – (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I You and target opponent each draw two cards.
II Exile target artifact an opponent controls.
III Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
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Power / Toughness – N A
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Loyalty – N A