Echoes of Eden
Fall of the First Civilization is a compact Saga that rewards timing and reads like a toolbox for midgame control. As a Near Mint piece from Universes Beyond Assassin's Creed this white enchantment arrives with steady progression across three chapters. Chapter one levels card advantage by letting you and a chosen opponent draw two cards each which can bait removal or refuel responses. Chapter two gives a single targeted exile that answers problem artifacts without relying on combat. The final chapter forces a board reset by having each player keep only three nonland permanents and destroying the rest which converts buildup into a blunt board wipe.
The card plays cleanly in value oriented shells that want predictable triggers and a plan for the endgame. Use the lore counters to schedule your turns and plan tempo swings. It pairs effectively with spot protection and cards that return permanents or create value when sacrificed. If you track match tempo and resource parity this Saga can flip a stalled board into a decisive advantage. Add this Near Mint copy to a collection or a white control deck and lean on its measured removal and sweeping finish.
Card Details:
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Mana Cost – {2}{W}
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Card Type – Enchantment
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Subtypes – Saga
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Card Text / Rules Text (Printed) – (As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)
I You and target opponent each draw two cards.
II Exile target artifact an opponent controls.
III Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
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Power / Toughness – N A