Echoes of Eden
Fall of the First Civilization arrives as a compact Saga that demands planning and timing. As an experienced player you will note the tempo trade offs. The first chapter gives card advantage by having you and a target opponent draw two cards. The second chapter removes a single troubling artifact. The final chapter forces a board reset where each player keeps only three nonland permanents while everything else is destroyed and the Saga is sacrificed.
This card suits midrange and control shells that can leverage the temporary draw and the narrow artifact exile to stabilize into the decisive board wipe on chapter three. Play it when you can sequence removal and mana to survive the interim turns. It reads like a three-step mission from Assassin's Creed translated into Magic parlance: gather information, neutralize a tool, then clear the field and consolidate advantage. Consider it a strategic reset that rewards careful timing and read on your opponent.
Card Details:
-
Mana Cost – {2}{W}
-
Card Type – Enchantment
-
Subtypes – Saga
-
Card Text / Rules Text (Printed) – (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.