Archivist's Reckoning
Fall of the First Civilization is a compact Saga that reads like a puzzle you assemble over turns. For {2}{W} you trade incremental card selection for a surgical wipe of the board. The first chapter draws you and a target opponent two cards each, which can accelerate or bait plays. The second chapter exiles a single opponent artifact, giving you a clean way to remove a key engine without committing a creature to combat.
The final chapter forces each player to choose three nonland permanents they control and destroys the rest. In practice this card functions as a controlled reset that rewards forward planning and careful sequencing. As a light play foil from the Universes Beyond Assassin's Creed set this unconventional uncommon fits well in white midrange decks that want selective disruption and a late game reset. Pick it up to streamline opponents boards and tilt parity back in your favor.
Card Details:
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Mana Cost – {2}{W}
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Card Type – Enchantment
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Subtypes – Saga
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Card Text / Rules Text (Printed) – (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
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Power / Toughness – N A
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Loyalty – N A