Ezrim, Agency Chief — Master of Aerial Inquiry
Ezrim, Agency Chief lands as a 5/5 flying body that demands attention and utility. As a Legendary Creature Archon Detective you get immediate card advantage via investigate twice when he enters the battlefield. He fits naturally into control shells that want a resilient finisher which also fuels clue synergies and card selection without overcommitting the board.
Ezrim also trades raw power for versatility. For a single mana and the sacrifice of an artifact he can gain vigilance, lifelink, or hexproof until end of turn, a modal ability that covers offense, defense, and protection. Use him to close games, stabilize against removal, or protect a critical attack. Practical, flexible, and strongly thematic to Murders at Karlov Manor play patterns.
Card Details:
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Mana Cost – {1}{W}{W}{U}{U}
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Card Type – Legendary Creature
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Subtypes – Archon Detective
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Card Text / Rules Text (Printed) – Flying. When Ezrim, Agency Chief enters the battlefield, investigate twice. 1, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
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Power / Toughness – 5/5