Ezrim, Chief Investigator of the Karlov Files
Ezrim, Agency Chief arrives as a five five flyer that blends card advantage with utility. When Ezrim enters the battlefield you investigate twice, which converts board presence into card fuel via Clue tokens. The body is large enough to pressure opponents and evade ground chaff while the investigate triggers shore up resources for mid game plays.
The activated ability lets you sacrifice an artifact to grant Ezrim vigilance, lifelink, or hexproof until end of turn. That flexibility makes Ezrim a reliable finisher and a versatile threat in control and midrange shells. For players building around clues or value engines, Ezrim functions as both engine and evasive attacker in a way that matches the set tone without overcomplication.
Card Details:
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Mana Cost – {1}{W}{W}{U}{U}
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Card Type – Legendary Creature
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Subtypes – Archon Detective
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Card Text / Rules Text (Printed) – Flying
When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It is an artifact with "2, Sacrifice this artifact: Draw a card.")
1, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
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Power / Toughness – 5/5