Ezrim on Patrol
Ezrim, Agency Chief arrives as a flying 5/5 that reshapes board tempo and card advantage. The two investigations triggered on entry buy you immediate information in the form of Clue tokens that can be cashed in later for card draw. The activated ability trades artifacts for flexibility; paying one and sacrificing an artifact grants you either vigilance, lifelink, or hexproof until end of turn which fits into midrange and control plans where a single adaptable swing can win combat or preserve your board state.
In deckbuilding terms Ezrim doubles as a win condition and a utility piece. You will see synergy with artifact generators and sacrifice outlets, and the creature’s flying keyword makes combat math straightforward. The card lives in the slice of blue white that values investigation and incremental advantage, and its presence at the table reads like a veteran investigator closing a case rather than forcing an outcome.
Card Details:
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Mana Cost – {1}{W}{W}{U}{U}
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Card Type – Legendary Creature
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Subtypes – Archon Detective
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Card Text / Rules Text (Printed) – Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
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Power / Toughness – 5/5