Eris, Roar of the Storm
Eris, Roar of the Storm reads like a late game commander that rewards an engine built around instants and sorceries in the graveyard. The spell cost reduction scales with the variety of mana values among those cards so you will want a pile of nonredundant interaction and cantrips. Her flying and prowess make her both evasive and threatening in combat while keeping pressure on your spell sequencing.
On the battlefield she enforces a rhythm. Casting a second spell each turn generates a 4/4 red Dragon Elemental token with flying and prowess which turns incremental card play into board presence. This card fits into control decks that double as token generators or into spellslinger led decks that convert tempo into threats. For experienced players the synergy is clear: manage your graveyard, chain your spells, and let Eris turn card value into repeatable air superiority.
Card Details:
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Mana Cost: {8}{U}{R}
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Card Type: Legendary Creature
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Subtypes: Elemental Warlock
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Card Text / Rules Text (Printed): This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
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Power / Toughness: 4/4