Eris, Roar of the Storm — Skyborne Spellleader
Eris, Roar of the Storm is a late game finisher that bends storm era tactics into a commander friendly package. The spell reduction ability rewards a graveyard full of varied instants and sorceries, which makes every delve into your bin matter. On resolution you get a flying prowess threat with a 4/4 body and repeated token value whenever you cast your second spell each turn, so the card slots cleanly into spellslinger shell and storm adjacent builds.
Play Eris in a deck that leans on cheap interaction and can reliably cast multiple spells per turn. Flying and prowess provide both immediate offense and incremental growth as your cantrips and removal trigger. Against control decks Eris turns card resource into repeatable threats. The light play foil from Commander Outlaws of Thunder Junction keeps the artwork crisp while signaling a card intended for play rather than pristine collection display.
Card Details:
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Mana Cost – {8}{U}{R}
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Card Type – Legendary Creature
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Subtypes – Elemental Warlock
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Card Text / Rules Text (Printed) – This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess. Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
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Power / Toughness – 4/4