Eris, Roar of the Storm — High Voltage Commander
Eris, Roar of the Storm is a high cost commander that pays for itself through graveyard synergy and repeatable spell value. The card reward structure reduces its casting cost by {2} for each different mana value among instant and sorcery cards in your graveyard, which means a thoughtfully curated graveyard lets you cast a ten mana spell for far less. With flying and prowess it holds the air while each noncreature spell sharpens its teeth, and the 4/4 body is relevant both as a commander and a late game threat.
In play Eris turns ordinary spell sequences into token engines. Whenever you cast your second spell each turn you get a 4/4 red Dragon Elemental creature token with flying and prowess, so fast spell decks and spell slingers gain incremental board presence every round. Use the card to anchor a commander shell built around recursion, value instants and sorceries, and tempo plays from the skies.
Card Details:
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Mana Cost: {8}{U}{R}
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Card Type: Creature
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Subtypes: Legendary Creature — Elemental Warlock
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Card Text / Rules Text (Printed): This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess. Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
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Power / Toughness: 4/4