Garden of Trample Clues
Case of the Trampled Garden is a compact engine for green creature strategies that rewards commitment to the board. When it enters the battlefield you immediately get two +1/+1 counters to spread across your creatures, which helps shore up early attackers or push a key threat into lethal range. The solve ability gives a clear midgame goal that teams well with token makers and mana sinks that produce bodies or pump power totals.
Once solved the Case turns attack steps into incremental value by placing extra counters and granting trample to an attacking creature. It fits naturally in decks that scale creature power totals and want a low cost enchantment that accelerates combat math. From a lore angle this card reads like a broken garden that only reveals its secrets to the persistent investigator who can marshal strength and pressure the board.
Card Details:
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Mana Cost {2}{G}
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Card Type Enchantment — Case
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Subtypes
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Card Text / Rules Text (Printed) When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. -
Power / Toughness
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Loyalty
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Rarity Uncommon
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Set Murders at Karlov Manor
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Finish Foil
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Condition Near Mint