Stomp the Trail
Case of the Trampled Garden rewards decisive board presence. When it arrives you immediately spread two +1/+1 counters among one or two creatures you control, which can shift combat math and rescue a fragile finisher. The solve condition asks you to marshal total power totaling eight or more across your creatures, a manageable threshold for token strategies or decks that prefer a few beefy threats.
Once solved the Case provides repeatable battlefield growth. Each attack can place another +1/+1 counter on an attacking creature and grant trample until end of turn, turning incremental advantages into lethal damage. The card reads and plays like a green investigation tool. It slots neatly into midrange and token builds and gives you a clear decision point every turn.
Card Details:
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Mana Cost – {2}{G}
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Card Type – Enchantment
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Subtypes – Case
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Card Text / Rules Text (Printed) – When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.