Case of the Trampled Garden
Case of the Trampled Garden is a compact green Case that delivers immediate board presence and a clear win condition to build around. When it enters the battlefield you distribute two +1/+1 counters among one or two creatures you control, which can shore up an early attacker or finish off a key chump blocker. The enter the battlefield trigger is tidy and efficient and it fits into creature heavy shells where every incremental boost matters.
The solve ability asks for a straightforward commitment. If your creatures reach total power eight or greater the Case becomes solved and converts into a recurring combat reward. Once solved you gain a simple attack oriented engine. Each attack can place another +1/+1 counter on an attacking creature and grant it trample until end of turn. The card reads like a program to accelerate damage through ground stalls and to reinforce your assault over multiple turns.
Card Details:
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Mana Cost – {2}{G}
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Card Type – Enchantment
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Subtypes – Case
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Card Text / Rules Text (Printed) – When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
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Rarity – Uncommon
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Set – Murders at Karlov Manor