Burn the Clues
Case of the Burning Masks is a compact red enchantment that gives you immediate removal and a clear plan for card advantage later. When this Case arrives it deals three damage to a target creature an opponent controls, which makes it useful for knocking off a problematic blocker or finishing a damaged attacker. The entry effect is straightforward to account for in combat math and in red decks that trade damage across many sources this Case often arrives already halfway to its solved condition.
The Case rewards an aggressive, damage‑centric game plan. Solve it by having three or more sources you controlled deal damage this turn and you gain a repeatable payoff. Once solved you can sacrifice the Case to exile the top three cards of your library and pick one to play this turn. That solves a common problem for red decks which need replacement after pushing damage while letting you gamble for a decisive answer. Practical, predictable and built around the set themes of investigation and escalation.
Card Details:
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Mana Cost – {1}{R}{R}
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Card Type – Enchantment
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Subtypes – Case
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Card Text / Rules Text (Printed) – When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
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Power / Toughness – N A