Case of the Burning Masks: A Quietly Fatal Discovery
Case of the Burning Masks fits neatly into red decks that want an early pulse of removal and a ritual of card advantage later. The card arrives for {1}{R}{R} and immediately takes three points from a problematic creature an opponent controls. That first effect is direct and efficient. If you engineer multiple damage sources in a turn you can advance the Case toward being solved and access a deeper payoff.
As lore ties into play, solving the Case represents uncovering an answer at the end of your turn. When solved you can sacrifice the Case to exile the top three cards of your library and pick one to play that turn. The mechanic rewards aggressive sequencing and precision. Use ping effects and small attackers to clear the path, then convert the solved Case into a late turn window for tempo or value.
Card Details:
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Mana Cost – {1}{R}{R}
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Card Type – Enchantment
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Subtypes – Case
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Card Text / Rules Text (Printed) – When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.
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Card Text / Rules Text (Printed) – To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)
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Card Text / Rules Text (Printed) – Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
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Power / Toughness – N A