Ride the Line at Dawn
We Ride at Dawn is a utility enchantment that leans into commander politics without asking for complicated synergies. Cast for {2}{W}, it gives convoke to your legendary creature spells so your big general can hit the battlefield sooner by tapping creatures you already have in play. The effect is straightforward and repeatable and it rewards you for building around a commander heavy deck while still fitting into a variety of white led strategies.
Beyond convoke, We Ride at Dawn adds battlefield pressure by creating 1 1 red Mercenary tokens each time your commander attacks. Those tokens bring a tap activated buff that grants a creature you control +1/+0 until end of turn and can only be used at sorcery speed. The card reads well at the table and its Extended Art treatment keeps the thematic outlaw cavalry feel that defines Outlaws of Thunder Junction. Play it when you want to accelerate a legendary plan and maintain a steady stream of small attackers that punch above their weight for one turn.
Card Details:
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Mana Cost – {2}{W}
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Card Type – Enchantment
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Subtypes – (none)
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Card Text / Rules Text (Printed) – Legendary creature spells you cast have convoke.
Whenever your commander attacks, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Power / Toughness – (not applicable)
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Loyalty – (not applicable)
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Condition – Near Mint
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Language – English
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Set – Commander: Outlaws of Thunder Junction
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Rarity – Rare
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Style – Extended Art