We Ride at Dawn
We Ride at Dawn brings a tactical twist to white commander tables. The enchantment grants convoke to your legendary creature spells so your board presence directly funds your top end. It is a tool for decks that plan to cast commanders more than once or that lean on creature density to accelerate game plan. The convoke reminder text is present on the card and clarifies how creatures can pay toward casting legendary creatures.
On the attack trigger you get repeatable value. Each time your commander attacks you create a 1 1 red Mercenary token that can tap to push a single creature for one combat step. That token both replaces itself and amplifies tempo in a way that lines up with combat focused strategies. This card suits commanders that want steady creature production and incremental buffs rather than one shot effects.
Card Details:
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Mana Cost – {2}{W}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for 1 or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Power / Toughness –
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Loyalty –