We Ride at Dawn slots cleanly into any white commander shell that wants a steady stream of tempo and token value. The enchantment grants convoke to your legendary creature spells so you can tap creatures to ease the cost of big plays. The triggered attack ability generates 1/1 red Mercenary tokens each time your commander swings. Those tokens come with a tap ability that pushes a single target creature you control over the line for the turn.
Play this when you plan to lead from the front. The convoke line pairs well with Eldrazi style cost and large legendary spells while the Mercenaries give consistent incremental gains. In Outlaws of Thunder Junction fashion this card rewards forward pressure and tight resource use. Treat the tokens as short term combat enhancers or fodder for convoke and you will find steady value without complicating the board state.
Card Details:
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Mana Cost – {2}{W}
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Card Type – Enchantment
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Subtypes – —
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Card Text / Rules Text (Printed) – Legendary creature spells you cast have convoke. Whenever your commander attacks, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Power / Toughness – —