Temple of Triumph: Fast Utility for Red White Decks
Temple of Triumph is a pragmatic entry land that fits cleanly into aggressive and midrange Boros shells. The card name matters in deck building because it reliably comes into play tapped while still giving a minor card selection effect. The scry ability smooths the top of your deck so you can dig for removal or a third land without sacrificing tempo unnecessarily.
From a gameplay perspective Temple of Triumph is straightforward. It resolves into a tapped land then lets you scry 1 which helps set up the next turn. Afterward it produces either {R} or {W} which keeps your mana flexible in two color builds. The card works well in Commander lists that value consistent early mana and small amounts of card filtering when drawing lands is critical.
Card Details:
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Mana Cost: None
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Card Type: Land
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Subtypes: —
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Card Text / Rules Text (Printed): Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.
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Power / Toughness: —
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Loyalty: —