Temple of Triumph — Tactical Red White Land
Temple of Triumph is a two color land that enters the battlefield tapped and offers scry 1. On arrival it helps smooth your draws so you can find a mana source or answer for the current board state. When you tap it, you get either red or white mana, supporting key spells and synergy in red white oriented plans or multi color builds that rely on these colors. In Commander: Modern Horizons 3 this land provides reliable color fixing without slowing down your game plan.
In the set lore the arena sits at the edge of a desert city, a focal point where contenders test their resolve before the duel begins. The temple acts as a gateway to fast action, whether you need removal, burn, or a creature curve that benefits from red and white mana. For players piloting aggressive or midrange shells that demand flexible mana, Temple of Triumph delivers dependable access to both colors as you move from early turns into the midgame.
Card Details:
- Mana Cost –
- Card Type – Land
- Subtypes – None
- Card Text / Rules Text (Printed) – Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.
- Power / Toughness – N/A
- Loyalty – N/A