Temple of Malice — Scourge Road Hideaway
Temple of Malice is a pragmatic dual land for decks that value early card selection and steady color fixing. As a land that enters tapped it asks for patience in the first turn but repays you with a scry 1 on arrival, smoothing your draws into a tighter game plan. In a Thunder Junction deck built around opportunistic strikes and gritty resource play this Temple helps set up both answers and threats while reliably producing either black or red mana when you need it.
Use this card when you expect to trade tempo for information. The scry triggers on entry and shifts the top card of the deck so subsequent turns are cleaner. Tournament players will appreciate how the land slots into three and four color builds where every bit of consistency counts. The art and name fit the set tone, the kind of stronghold an outlaw general might use to plot a raid and pick the right card for the job.
Card Details:
- Mana Cost: —
- Card Type: Land
- Subtypes: —
- Card Text / Rules Text (Printed): Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}.
- Power / Toughness: —
- Loyalty: —