Temple of Malice is a reliable fixer for red and black needs in Commander: Modern Horizons 3. It enters the battlefield tapped, a small tempo cost that you offset with early information from a scry 1. When you need mana, you can tap this land to add either {R} or {B}, giving you flexible options for aggressive starts or calculated interaction.
Flavorwise, the temple sits on volcanic slopes where embers cling to stone, a symbol of the volatile energy that fuels Rakdos-style strategies. In practice, it’s a steady, no-surprise land that smooths color issues and keeps you on tempo as you assemble your plan and pressure your opponents.
Card Details:
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Mana Cost – —
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Card Type – Land
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Subtypes – Nonbasic
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Card Text / Rules Text (Printed) – Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. T: Add {R} or {B}.
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Power / Toughness – —
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Loyalty – —