Temple of Malice is a solid color fixer for red black Commander decks. It enters the battlefield tapped, which helps you keep tempo as you assemble your early turns. When it enters, you get a scry 1, letting you peek at the top card and decide whether to keep it or send it to the bottom. The lava-lit temple in the art echoes a practical, no-nonsense approach to mana base building.
When you need mana, you can tap Temple of Malice to add either red or black, supporting quick plays from your commander and other spells. The combination of a built in scry and flexible mana makes this land reliable in multi color builds, especially in decks that rely on top deck manipulation or fetch effects to smooth the draw. In the Commander: Modern Horizons 3 environment, Temple of Malice stands as a practical land that improves consistency without sacrificing speed.
Card Details:
- Mana Cost –
- Card Type – Land
- Subtypes –
- Card Text / Rules Text (Printed) – Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {R} or {B}.
- Power / Toughness –
- Loyalty –