Temple of Abandon Ready to Root Your Deck
Temple of Abandon from Foundations is a pragmatic inclusion for decks that need reliable red or green fixing while still offering a small tempo trade. The card art shows a mossed ruin with twin pools and a reclining stone effigy framed by waterfalls, which suits the card behavior. In light play condition this Temple keeps usable edges for tournament play or cube lists while offering the classic utility of a dual land that comes into play tapped yet gives a minor library manipulation on arrival.
Play it in midrange shells or aggressive ramp decks to smooth early turns. Temple of Abandon enters tapped and gives you scry 1 on entry so the card both delays and improves your next draw. Tap it for red or green to enable consistent plays. The card fits well in multi color manabases and remains a clean, straightforward answer when your deck needs both colors without overcomplication.
Card Details:
-
Mana Cost – —
-
Card Type – Land
-
Subtypes –
-
Card Text / Rules Text (Printed) – Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}.
-
Power / Toughness – N A
-
Loyalty – N A
-
Condition – Light Play
-
Set – Foundations
-
Rarity – Rare
-
Language – English