Temple of Abandon — Fast Land for Gruul Starts
Temple of Abandon is a practical land for Gruul decks that need reliable early value. It enters the battlefield tapped and gives you a scry when it arrives so you can set up your next draw. The tap ability produces red or green mana which slots into aggressive ramps or midrange sequences with minimal fuss.
In Commander builds that care about tempo and card selection this card is useful on turn one or two even though it comes in tapped. The scry protects you from flooding into the wrong play and the dual color access helps cast spells on time. Familiar to experienced players, Temple of Abandon rewards straightforward sequencing and tight mana planning.
Card Details:
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Mana Cost: None
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Card Type: Land
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Subtypes: —
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Card Text / Rules Text (Printed): Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}.
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Power / Toughness: N A