Command the Waves with Summon: Leviathan
Summon: Leviathan introduces a compelling saga enshrined in the Universes Beyond: FINAL FANTASY set, offering a strategic tool for any blue-based deck seeking control and card advantage. This Enchantment Creature combines the thematic depth of FINAL FANTASY's oceanic leviathans with Magic's intricate gameplay, featuring a sequence of effects that manipulate the battlefield by returning non-Kraken, Leviathan, Merfolk, Octopus, or Serpent creatures to their owners’ hands. This ability disrupts board states and protects your key creatures while enabling tactical redeployment.
As the saga progresses, Summon: Leviathan grants a valuable card draw ability triggered by attacks from your sea-themed creatures, reinforcing your hand and maintaining momentum. Its Ward 2 ability demands opponents pay extra to target it, providing resilience against removal spells. With a solid 6/6 stat line, Summon: Leviathan stands as a formidable presence, balancing offense and defense in a blue control or tempo shell. This card’s synergy with tribal elements and its layered effects make it a versatile addition to any deck tapping into the maritime mystique of FINAL FANTASY.
Card Details:
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Mana Cost: {4}{U}{U}
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Card Type: Enchantment Creature
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Subtypes: Saga Leviathan
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Card Text: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return each creature that isn’t a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner’s hand.
II — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
III — (No additional effect; sacrifice this saga after this chapter.)
Ward 2
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Power / Toughness: 6/6