Ride the Tides with Summon: Leviathan
Summon: Leviathan brings a commanding presence to any blue deck, blending control and card advantage with a mythic flavor drawn straight from Final Fantasy’s rich oceanic lore. This enchantment creature’s Saga structure unfolds in three acts, first clearing the battlefield of opposing threats excluding your Kraken, Leviathan, Merfolk, Octopus, or Serpent allies, then rewarding you for aggressive play by letting you draw cards when those creatures attack. This layered interaction makes Summon: Leviathan a versatile tool for maintaining board presence while advancing your hand development.
The card’s Ward ability further protects it from removal, demanding extra mana to target this formidable 6/6 body. Its synergy with tribal themes and the ability to reset your opponent’s board state without losing your sea-themed creatures offers a strategic advantage in controlling tempo and resources. Summon: Leviathan fits seamlessly into decks that thrive on incremental value and board control, all while evoking the iconic power of the legendary sea beast from the Universes Beyond: FINAL FANTASY set.
Card Details:
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Mana Cost: {4}{U}{U}
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Card Type: Enchantment Creature
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Subtypes: Saga Leviathan
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Card Text / Rules Text:
I — Return each creature that isn’t a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner’s hand.
II — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward {2}
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Power / Toughness: 6/6