Cavecraft: Spelunking
Spelunking rewards patient development and card advantage without asking for a risky commitment. When Spelunking enters the battlefield you draw a card and may put a land from your hand directly onto the battlefield. That single exchange accelerates your mana and smooths out draws while leaving room for interaction. In decks that run Caves the payoff is tangible since placing a Cave this way grants four life and helps stabilize against aggressive starts.
The secondary effect alters land timing across a deck since all lands you control enter the battlefield untapped. That simple clause changes sequencing and enables earlier threats or big turns. Spelunking fits cleanly into builds that value tempo and resilience and it pairs well with landfall triggers and mana sinks. Play it as a support piece that both digs and accelerates without overextending your board.
Card Details:
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Mana Cost – {2}{G}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped.
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Power / Toughness – N A
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Loyalty – N A