Cave Seekers' Draw
Spelunking is a tidy green enchantment that rewards patient explorers. When Spelunking enters the battlefield you draw a card and may put a land card from your hand onto the battlefield. That immediate card advantage plus a free land drop smooths early plays and reduces clunky hands without asking for complex setup.
The secondary benefit reads like a toolbox for land based decks. If the land you drop is a Cave you gain four life which buys time against aggressive starts. On top of that lands you control enter the battlefield untapped so this functions as a gentle ramp and tempo piece in creature decks and value oriented ramp lists alike.
Card Details:
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Mana Cost – {2}{G}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped.