Slime Against Humanity folds into a game plan that rewards graveyard development and exile synergy. As a sorcery for {2}{G}, it creates a 0/0 green Ooze creature token with trample then puts X plus one plus one counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. The token scales with your yard and exile, so midrange and self mill decks benefit while combo shells can turn a single cast into a threatening board presence.
The card reads plainly and functions predictably the turn it resolves. In a Karlov Manor brew this is a repeatable board threat when paired with recursion or exile synergies. Play it when you can follow up with sacrifice outlets trades or pump effects. It also has a small lore nod to the set as the ooze echoes a spreading corruption, consistent with the manor's atmosphere yet mechanically useful rather than purely decorative.
Card Details:
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Mana Cost – {2}{G}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.
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Power / Toughness –