Skyknight Squire — Rising Scout
Skyknight Squire is a compact engine for white creature decks that rewards wide board development and incremental growth. The one and one white mana cost makes it an efficient early play, and its enter triggers convert your creature drops into permanent improvements by putting a +1/+1 counter on the Squire whenever another creature you control enters. That steady scaling fits into token shells, aggro lists, and creature-based value decks where creatures arriving matter more than a single stat line.
The card becomes more than a counter sink once it reaches three or more +1/+1 counters; it gains flying and the Knight type in addition to its Cat Scout identity. That turn transforms a small attacker into an evasive threat, useful for closing out life totals or dodging blockers. As a piece of Foundations lore the Squire exemplifies training and serendipity, a low cost recruit that learns to take to the sky after enough battlefield lessons. Add this Light Play copy to a deck or collection for a reliable early game play and a late game threat that grows with your board.
Card Details:
-
Mana Cost – {1}{W}
-
Card Type – Creature
-
Subtypes – Cat Scout
-
Card Text / Rules Text (Printed) – Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
-
Power / Toughness – 1/1
-
Rarity – Rare
-
Set – Foundations
-
Language – English
-
Condition – Light Play