Savage Stomp — Efficient Dinosaur Support
Savage Stomp is the sort of green removal and pump spell that finds a home in creature-forward decks. Savage Stomp rewards tribal investment by costing {2} less when it targets a Dinosaur you control, which makes it a compact answer that also develops your board. In practice it gives you a +1/+1 counter on one of your creatures and then forces a fight with an opponent's creature, turning a marginal attacker into a favorable trade or clearing a blocker for a swing.
From a pilot's perspective Savage Stomp is versatile. Use it as removal, a combat trick, or a way to grow a key creature while removing a threat. The printed wording is straightforward and compatible with typical fight synergies and counter matter found in Foundations Jumpstart builds. Add one to any green deck that leans on creatures and interaction; it punches above its mana cost and slots neatly into creature-centric strategies.
Card Details:
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Mana Cost – {2}{G}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
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Power / Toughness – N/A