Stomp Into the Fray
Savage Stomp is a compact removal and pump tool that rewards Dinosaur led decks and boards built around creatures that trade in combat. The spell is {2} cheaper when it targets a Dinosaur you control, which lets you convert one green mana plus two colorless into a focused disruption or a surprise pump on a creature you prefer to keep. Play it when your attacker needs an extra counter to survive or when you want to force a problematic blocker into an unfavorable fight.
On resolution you put a +1/+1 counter on a creature you control and then have that creature fight an opponent creature you do not control. That sequence is tidy for commander games because it both improves your board and removes opposing threats without handing card advantage to the table. Use it alongside enter the battlefield triggers or creatures that grow with counters to turn the stomp into a tempo shift rather than a simple removal spell.
Card Details:
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Mana Cost – {2}{G}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
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Power / Toughness – N A
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Loyalty – N A