Savage Stomp: Primal Momentum
Savage Stomp is a compact tool for boards that lean into creatures and specifically Dinosaurs. It commonly reads like a value play for midrange green decks. You can reduce its cost when you point it at a Dinosaur you control and then convert that spell into a pump followed by an immediate fight. That sequence makes it useful both as removal and as a way to tax opposing attackers while advancing your board state.
Use it to save a key creature or to clear a problematic blocker while still growing your own threat. In Commander this card often comes down after a ramp turn and turns a single creature into both a combat trick and a removal spell. The art and set feel tie it to cavernous hunting grounds where predators turn every impact into opportunity.
Card Details:
-
Mana Cost – {2}{G}
-
Card Type – Sorcery
-
Subtypes –
-
Card Text / Rules Text (Printed) – This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
-
Power / Toughness – N A