Rush of Dread
Rush of Dread is a compact black sorcery that forces immediate resource reckoning. Cast for {1}{B}{B} and resolve Spree to progressively punish a single opponent. The first mode forces them to sacrifice half the creatures they control rounded up. The second mode strips half the cards in their hand rounded up. The final mode halves their life total rounded up. Each mode stacks as you invest more mana, making this a versatile late game finisher or a tempo tool to stabilize a board state.
In play the card reads like a calculated threat rather than a random swing. It pairs well with disruption that narrows an opponent into a single target and with effects that widen the gap created by forced sacrifices and discards. The extended art foil shown here gives the piece a cinematic feel that matches the Outlaws of Thunder Junction theme, where quick decisive plays and cold math win fights more often than brute force.
Card Details:
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Mana Cost – {1}{B}{B}
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Card Type – Sorcery
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Subtypes – Spree
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Card Text / Rules Text (Printed) – Spree
+1 — Target opponent sacrifices half the creatures they control, rounded up.
+2 — Target opponent discards half the cards in their hand, rounded up.
+2 — Target opponent loses half their life, rounded up.