Rush of Dread is a compact but brutal sorcery that fits tightly into black control and midrange decks. For the cost of {1}{B}{B} it arrives as an extended art piece from Outlaws of Thunder Junction and reads like a three-step interrogation. Each mode escalates pressure on the opponent by halving a resource pool creatures cards or life total so the effect scales with board state and timing. Experienced players will time the first mode when blockers are sparse and the final mode when a quick clock is needed.
The card plays well as a finish or a reset. Use the sacrifice clause to clear blockers before a lethal push. Use the discard clause to strip answers and follow with removal. Use the life reduction to close games against wide or resilient decks. The printed wording forces rounded up results so even small advantages can flip the game. In the Outlaws of Thunder Junction narrative this spell reads like a lawless magistrate forcing choices on the guilty and the clever pilot will treat it as both removal and a soft board wipe.
Card Details:
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Mana Cost – {1}{B}{B}
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Card Type – Sorcery
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Subtypes – Spree
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Card Text / Rules Text (Printed) – +1 — Target opponent sacrifices half the creatures they control, rounded up. +2 — Target opponent discards half the cards in their hand, rounded up. +2 — Target opponent loses half their life, rounded up.
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Power / Toughness – N/A