Raid the Supply Lines
Requisition Raid is a compact, tactical answer that fits right into a white control shell or a creature-focused midrange deck. As a sorcery that reads like a toolkit, it gives you targeted removal against problematic artifacts or enchantments while offering a boardwide buff option instead. Play it when an opposing equipment or enchantment is shaping the game and you need a single clean solution that also scales into a value play if you can pay multiple spree costs.
The Outlaws of Thunder Junction frame this as a Freestrider tactic, pragmatic and efficient rather than flashy. In match play the card lets you choose one or more of the additional costs so you can pivot between spot removal and incremental growth. In foil near mint condition this print is made for players who want a reliable answer that also complements token and go-wide strategies by converting spare resources into a meaningful upgrade to your board.
Card Details:
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Mana Cost – {W}
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Card Type – Sorcery
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Subtypes – (none)
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Card Text / Rules Text (Printed) – Spree (Choose one or more additional costs.) +1 — Destroy target artifact. +1 — Destroy target enchantment. +1 — Put a +1/+1 counter on each creature target player controls.
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Power / Toughness – (not applicable)
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Loyalty – (not applicable)