Rupture the Light
Ray of Ruin is a concise removal spell that trades tempo for certainty. Cast for {4}{B} it exiles a creature, a Vehicle, or a nonbasic land and then lets you scry 1. The exile mode prevents recursion and graveyard tricks while the scry provides a small safeguard to find an answer on your next draw. In practice this card fits a control shell where late game spot removal and card selection matter more than immediate board presence.
In Lost Caverns of Ixalan lore the spell channels an acidic darkness that unravels wards and rock alike. The foil printing highlights the beam and the ruined site, a useful visual cue at the table. Use Ray of Ruin when you need a durable solution that also improves your next draw rather than a temporary kill.
Card Details:
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Mana Cost – {4}{B}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Power / Toughness –
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Loyalty –